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CHIPS Articles: FIST2FAC: The Future of Navy Combat Training

FIST2FAC: The Future of Navy Combat Training
By Warren Duffie, Office of Naval Research - April 12, 2016
ARLINGTON, Va.—Lookouts on the bridge of the USS Michael Murphy (DDG-112) scanned the surrounding ocean. All seemed well — clear skies, peaceful waters, busy merchant ship traffic. Suddenly, a swarm of small fast-attack boats buzzed toward the destroyer. Within moments, a machine gunner shot withering streams of 50-caliber bullets at the approaching enemies, forcing their retreat.

This wasn’t a real attack on an American ship, but a tribute to the realism of the Fleet Integrated Synthetic Training/Testing Facility (FIST2FAC) — which develops, tests and demonstrates simulator training technology blending live-action exercises with virtual assets and adversaries.

“This is the future of training for the Navy,” said Dr. Terry Allard, head of the Warfighter Performance Department at the Office of Naval Research (ONR). “With simulation, you can explore endless possibilities without the expense and logistical challenges of putting hundreds of ships at sea and aircraft in the sky.”

Recently, ONR — with support from members of its Reserve Component — demonstrated new and improved training technology at FIST2FAC, located on Ford Island, Hawaii.

FIST2FAC combines a hassle-free setup, software and gaming technology to help naval forces develop strategies for diverse missions and operations. It allows Sailors to interact with artificially intelligent forces in countless virtual settings—and train for multiple missions simultaneously. The system can replicate situations involving aircraft carriers, helicopters (in this case, a squadron from Marine Corps Base Hawaii), lethal and nonlethal weapons, and more.

“FIST2FAC was created in response to an urgent need for a more portable way for ships to train in any given operating area,” said Glenn White, ONR’s integration and transition manager for the project. “It allows Sailors to ‘train like they fight’ by presenting realistic forces in a visual, tactical and operational environment.”

During the demonstration on Ford Island, Sailors manning a virtual ship were pitted against several fast-attack craft in waters crowded with merchant traffic. They quickly determined the boats to be hostile and engaged them with machine-gun fire from both the ship and a virtual helicopter.

FIST2FAC, which was developed with support from the Naval Undersea Warfare Center Keyport Division, has demonstrated simulator technology since 2010. The latest event showcased improved capabilities and new enhancements to FIST2FAC training simulators:

-- The bridge of the USS Michael Murphy, docked at nearby Joint Base Pearl Harbor-Hickam, was equipped with an array of computer screens and big-screen television monitors — allowing it to engage in virtual combat scenarios while maintaining contact with Ford Island.

-- Sailors operating the 50-caliber machine gun on the ship wore augmented-reality glasses, enabling them to see virtual enemy combatants within a live physical setting.

-- Participants on Ford Island and the destroyer experienced degraded radar, video streaming and communications, mirroring the effects of an enemy jamming communication signals.

-- A virtual adversary vocally hailed the participants, speaking in a foreign language as well as broken English.

White said the technology demonstrated at FIST2FAC is a valuable tool for the Navy for two main reasons — savings and security.

The software is reusable and can be modified for different environments. By comparison, it costs about $250,000 just to get an aircraft carrier out for live training — and approximately $6 million to fuel a strike group for a week. A live event lasting six to 10 hours may cost a million dollars. The ability to recreate so many combat scenarios anywhere also is useful in training for any challenge a ship might face worldwide — from vessel maintenance to landing a fighter jet to navigating hostile waters.

Currently, FIST2FAC is shore based, but one day White wants to make the capabilities developed there available to ships at sea. “The ultimate goal is to wrap a destroyer in an augmented world where everyone throughout the ship can see virtual vessels, aircraft and adversaries and train to respond appropriately.”

Warren Duffie is a contractor for ONR Corporate Strategic Communications

Office of Naval Research
E-mail: onrpublicaffairs@navy.mil
Web: www.onr.navy.mil/
Facebook: www.facebook.com/officeofnavalresearch

Gunners Mate 2nd Class Daniel Green, foreground, and Fire Controlman 3rd Class Tong Vang, right, defend against virtual enemy combatants during an Office of Naval Research (ONR) demonstration of new and improved virtual training programs that combine software and gaming technology to help naval forces plan for multiple missions and operations. The demonstration at the Fleet Integrated Synthetic Training/Testing Facility (FIST2FAC) on Ford Island, Hawaii, and aboard the guided-missile destroyer USS Michael Murphy (DDG 112) located pierside at Joint Base Pearl Harbor-Hickam, allows Sailors to interact with in countless virtual settings--and train for multiple missions simultaneously. U.S. Navy photo by John F. Williams
Gunners Mate 2nd Class Daniel Green, foreground, and Fire Controlman 3rd Class Tong Vang, right, defend against virtual enemy combatants during an Office of Naval Research (ONR) demonstration of new and improved virtual training programs that combine software and gaming technology to help naval forces plan for multiple missions and operations. The demonstration at the Fleet Integrated Synthetic Training/Testing Facility (FIST2FAC) on Ford Island, Hawaii, and aboard the guided-missile destroyer USS Michael Murphy (DDG 112) located pierside at Joint Base Pearl Harbor-Hickam, allows Sailors to interact with in countless virtual settings--and train for multiple missions simultaneously. U.S. Navy photo by John F. Williams
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