NEWPORT, R.I. (NNS) — Over 80 service members from across the Department of Defense, as well as Australia, Canada, Japan and United Kingdom, are participating in the CNO's Navy Global War Game 2014 in Newport, R.I., Sept. 8-12, 2014.
Global '14 is hosted by the Naval War College, and is the third in a series of the Chief of Naval Operations' Title 10 war games that focuses on assuring access for the joint force.
"This war game provides the opportunity for Commanders to hone their skills and employ capabilities in defeating anti-access/area denial (A2/AD) strategies. The scenario will enhance overall synergy across multiple domains," said Rear Adm. James G. Foggo III, assistant deputy chief of naval operations for operations, plans and strategy. "This is the time to identify the seams and remove any daylight between us. We integrate, coordinate, and align how we gain and maintain access in a variety of scenarios."
This year's effort is intended to contribute to the continued improvement of Command and Control (C2) of joint operations in a contested and cross-domain environments. Global '14 is focused on examining how a C2 system is organized to plan, direct, monitor and assess operations at the operational level of war. "Global '14 is all about the C2 system — the processes and authorities — that a commander utilizes to effectively command and control assigned forces in order to achieve a desired operational outcome," said Prof Don Marrin, Navy Global War Game Director. "While combat capabilities play a key role in combat outcomes, so does the C2 system that a commander utilizes, and we're working to provide future commanders with a system that is better-suited to address emerging operational challenges."
Title 10 war games refer to a series of major Service Chief sponsored war games that address future concepts and capabilities in the context of the Services' Title 10 responsibilities to organize, train, and equip their forces in order to carry out their roles and functions as a component of the national instrument of military power.
The Global '13 War Game investigated Command and Control informed by the Joint Operational Access Concept (JOAC) and the supporting multi-service Air-Sea Battle concept under JOAC. The project consisted of a number of pathway events, culminating in the Global'13 Capstone War Game, which was conducted in September 2013. Global '14 will explore key areas that were identified in the lessons learned from Global '13, which can be found in the 2013 game report.